Getting started

Start with the three below. Past that, the map answers a different question depending on why you came, so pick the tab that fits.

New here? Do these three.

Everything else on this page is detail you can come back for.

  1. 1Look at the mapNo account neededEvery work is a dot, every arrow an influence somebody recorded and backed up. Drag it around.
  2. 2Join a hubAccount neededA genre, a movement, a country. It gathers its own works, and gives you a smaller corner to explore than “everything ever made”. Browsing one is open to everyone; joining is what needs the account.
  3. 3Answer one questionAccount neededWe show you a work with almost nothing connected to it and ask what shaped it. Skipping is the normal answer and costs nothing.

Exploring the map

The map covers books, film, television, games, tabletop, music, comics and the stage, start from whichever you care about. Everything here works as a guest, apart from your own library, which needs somewhere to keep it.

Start from a hub

A hub is a corner of the map: a genre, a movement, a country. It gathers its works automatically from what the map already knows about them, so it is never a list somebody has to maintain.

A hub page: a banner built from the covers of its works, with a Join button and cards leading to gaps, contested connections, discovery and statistics.
A hub. The banner is made from the covers of the works inside it, so it changes as the hub does.
  1. 1

    Pick one that sounds like you

    Every hub says how many works it holds. Some are large and some are five works deep, which is honest rather than broken: they grow as the map does.

    Browse the hubs
  2. 2

    Join it

    Joining puts a hub on your profile and quietly moves its works up the lists when a page asks you what you recognise. Nothing is hidden from you either way.

  3. 3

    Use it as a doorway

    Each hub links to the same four tools the rest of the site has, already narrowed to it: the works missing influences, the connections people disagree about, recommendations, and its own figures. Every one of them offers the way back out to the whole map.

  4. 4

    Talk in it

    Hubs carry topics, with replies and polls. Arguments about one specific connection stay on that connection; a topic is for everything else.

If you only do one thing on your first visit, join a hub. It is the shortest route from “what is this” to something you actually care about.

Find what influenced your favourite work

Every work on the map carries two chains: what fed into it, and what it fed. Start from the work, a novel, a film, a game, an album, and walk backwards.

The Media Influence Map graph: labelled work nodes joined by arrows, with a highlighted cluster ringed in blue.
The map. Arrows run from an influence to the work it shaped; the blue ring marks a universe, works confirmed to share the same canon.
  1. 1

    Search for the work

    Use the search bar at the top of the map. Entries that belong to a bigger whole resolve to it: searching a single instalment lands you on the series or franchise node, because that is where the connections hang off.

    Open the map
  2. 2

    Open it and read the drawer

    Clicking a node opens a panel with its details, its recorded connections, and the reasoning a moderator accepted for each one. Each connection names its kind, influence, reaction against, adaptation, remake, same universe, or a real-world influence.

  3. 3

    Press “Influences” to light up the chain

    With the work selected, the Influences pill highlights everything upstream of it, following the arrows backwards for as many steps as the record goes. “Impact” does the same in the other direction: everything the work went on to shape.

  4. 4

    Switch on “Timeline” to see it in order

    The Timeline half of the same pill isolates that chain and lays it out chronologically, so you can see how far apart the generations actually are.

  5. 5

    Check the evidence

    Any connection can be opened in the public review log, where you can see who proposed it, who approved it, the sources given, and the discussion. Nothing on the map is asserted without a trail.

    Open the review log

If a work looks lonely, that usually means nobody has mapped its lineage yet, not that it has none. That is an invitation to contribute.

Prefer reading to panning? Use the pages

Every work and every creator on the map also has a plain page: the same connections, the same evidence, laid out to be read and scrolled. If the graph is hard work on your phone, this is the same content without it.

A work page listing what influenced the work and what it went on to influence, each with its evidence.
A work page. The two chains are separate: what fed in, and what it fed.
  1. 1

    Flip the switch in the search bar

    At the end of the search field there is a small half pill reading GRAPH. Tap it and it reads PAGES: from then on, choosing a result opens that work’s page instead of moving the map. Tap it again to go back. It starts on GRAPH every time.

    Open the map
  2. 2

    Or jump straight from a work you already have open

    The panel on the map has a purple “Open media page” button. Creators have one too, on their own panel in the Authors view.

  3. 3

    What a page gives you that the panel cannot

    Every connection rather than the strongest few, each one with its evidence in full rather than trimmed to fit a column, and links straight to the pages of the works at the other end. At the bottom sits the cover, the series it belongs to and the rest of its universe.

Pages are also the part of the site a search engine can read. The map is a canvas, so to anything that is not a person it is one blank page.

Compare two things

The Lineage Explorer answers a single question: what is the recorded path between these two points? A point can be a work, a creator, or a real-world influence such as a war or a mythology.

The Lineage Explorer showing a three-step route with a per-hop panel and a 93% path-confidence bar.
A mapped route, hop by hop. The panel on the right gives the reasoning a moderator accepted for the selected step, and the confidence bar scores the route as a whole.
  1. 1

    Pick a source and a target

    Each picker has a Work / Author / Real world switch, and a work can be from any medium. Mixing kinds is the interesting part, a director and a video game, or “World War I” and a novel.

    Open the Lineage Explorer
  2. 2

    Run a Quick map first

    Quick map searches widely: up to eight hops, every connection type, in either direction. It answers “is there a path at all?” before you start tuning anything.

  3. 3

    Then narrow it with Advanced options

    Advanced lets you cap the hops, ask for several alternative routes, restrict which connection types may be traversed, and force the direction to A → B only. Fewer types and fewer hops means a stricter, more defensible claim.

  4. 4

    Turn on “Accept common influences”

    Two works often have no path between them but share an ancestor. This option finds that shared source and marks it as the junction, usually a more honest answer than a long chain.

  5. 5

    Read the confidence bar, not just the path

    Confidence combines how well-supported each link on the route is with how important a moderator judged it. A long route through lightly-supported links scores low, and it should.

  6. 6

    Send the route back to the map

    “Highlight path on the graph” carries the whole route over to the main map so you can see it in context among everything else.

A path is a record of what has been documented, not a claim that one work caused another. Short and well-supported beats long and clever.

Read creative flows better

The map is not a ranking. Reading it well is mostly about knowing what each visual signal is telling you.

The graph filter panel, listing a checkbox per medium and a switch for pending connections.
The cogwheel filters. Hide a whole medium, or bring pending connections into view to see what is still awaiting review.
  1. 1

    Arrows carry direction

    An arrow points from the source of an influence to the work it shaped. Follow them forwards to trace descendants, backwards to trace ancestry.

  2. 2

    Line weight carries importance

    Connections are weighted low, medium or high, a minor background echo versus a defining, structural debt. Two works can both be “influences” and mean very different things.

  3. 3

    Clusters carry shared canon

    A halo around a group of nodes is a universe: works a moderator has confirmed share the same canon. Clusters read as one creative body rather than as separate points.

  4. 4

    Ring nodes carry the real world

    The category nodes on the outer rim, History, Mythology & Folklore, Science & Technology and the rest, are where non-fictional influence enters. Each link to one names the specific event, myth or idea involved.

  5. 5

    Switch to the Authors view

    The Works ⇄ Authors toggle projects the same graph onto people: one node per creator, with the connections between their works aggregated. Generational patterns that are invisible work-by-work show up immediately.

    Open the Authors view
  6. 6

    Use the filters to remove noise

    The cogwheel hides whole media types, so you can read the map as books alone, or films alone. It also shows pending connections, which are drawn dashed and have not been reviewed yet.

  7. 7

    Let Discover pick for you

    If you have no particular work in mind, Discover surfaces works and connections worth looking at, which is usually a better entry point than a blank search box.

    Open Discover

Density means attention, not quality. A heavily-connected node is one that many people have taken the trouble to map, often a canonical work, sometimes just a popular one.

Keep a library of what you have read

My library is a shelf of the works you have read, watched or played. It is the only part of the site that is about you rather than about the map, and it quietly makes the rest of it more useful.

  1. 1

    Add a work with the bookmark

    Open any work on the map and press the bookmark beside the follow bell. You can also add from the shelf itself, using the + on the first empty card.

    Open my library
  2. 2

    Read what your shelf says about you

    The panel at the top of the shelf reads the collection back to you: the classicist, the completist, the omnivore and a few others. It always names what produced the verdict, so you can disagree with the evidence, and it refuses to guess from a handful of works.

  3. 3

    Discover skips what you already know

    With a shelf in place, Discover leaves out works already on it, so every suggestion is something new. The switch is on by default and sits at the last step, with a link back to your shelf.

    Open Discover
  4. 4

    Keep a wishlist too

    The heart beside the bookmark puts a work on your wishlist instead: the things you have not got to yet. A work sits on one list or the other, so hearting something you have shelved moves it. Your wishlist is private unless you make a share link for it, and making it private again retires that link.

    Open my library
  5. 5

    Decide who can see it

    Your shelf appears on your profile when someone opens it. One setting keeps it private, on the shelf page itself as well as in your profile settings. A private shelf is invisible rather than locked: nobody is told there is something they cannot see.

Nothing you shelve changes the map or what anyone else sees. It is a record of your own reading, and the only thing it feeds is your own suggestions.

Still stuck?

The support page has the FAQ, and a form that reaches a human.

Go to support